156 lines
7.1 KiB
Markdown
156 lines
7.1 KiB
Markdown
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# Pdvst-0.52
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Based on https://github.com/jyg/pure-data/tree/master/pdvst but updated to load with Pd-0.52
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or higher.
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# How does it work ?
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PdVst consists of two main parts :
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* a vst-plugin (pdvst-template32.dll, pdvst-template64.dll) to place in your favorite vst folder.
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* a custom external scheduler (vstschedlib.dll) to copy in the pure-data /bin folder
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When a PdVst plugin is opened by the host application, a setup file (*.pdv) is read to determine
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information about the plugin, such as the Pd patch file to use, the number of parameters, etc...
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An instance of Pd.exe is started and opens the Pd patch file whose name was found in the setup file.
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# Installation
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This new version doesn't need a custom version of pure-data. You can use your current pure-data
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installation (>= Pd-0.52) with your favorite externals).
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1) According to your pd version (32 or 64 bits), go to the folder pd-scheduler32 or pd-scheduler64.
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Copy `vstschedlib.dll` to `\bin` directory of your current pure-data installation
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2) Copy your plugin `.dll` file (e.g. `Pd_Gain.dll`) to the vst plugins directory
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for the application (e.g. `c:/Program Files (x86)/Steinberg/Cubase VST/VstPlugins/`)
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3) New way : in the vst plugin directory, create a subdir with the name of your plugin
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(e.g. `c:/Program Files (x86)/Steinberg/Cubase VST/VstPlugins/Pd_Gain/`).
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This folder will contain the `.pdv` and `.pd` files associated to your plugin.
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NOTE (advanced) : if you choose the new way, you can also include an standalone version of
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puredata in the vst directory, simply paste it in the subfolder `.pd/`
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(e.g. `c:/Program Files (x86)/Steinberg/Cubase VST/VstPlugins/.pd/`)
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3bis) Old way : create a pdvst folder in the directory that contains the
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application (e.g. `Reaper.exe`) that you want to use PdVst with.
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(e.g. `c:/Program Files/REAPER/pdvst/`). This folder will contain the `.pdv` and `.pd` files, and
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optionnally a copy of pure-data application (inside `c:/Program Files/REAPER/pdvst/pd/`).
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# Creating VST Plugins from Pd Patches
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* Create a new `.pdv` setup file (see the `.pdv` Setup File section). The file
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must be named the same as the plugin (e.g. for a plugin named Pd_Gain you
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would create a file named `Pd_Gain.pdv`). Place this file and all dependant
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files (`.pd` files, external Pd library `.dll` files, etc.) as specified above (section
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"Installation").
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* Make a copy of the `pdvst-template32.dll` / `pdvst-template64.dll` file and
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rename the same as the plugin and `.pdv` file (e.g. for a plugin named
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Pd_Gain you would copy `pdvst-template32.dll` to a new file named `Pd_Gain.dll`).
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Move your new plugin `.dll` file to the vst plugins folder of the application.
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# The .pdv Setup File-
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This file contains all of the information about your plugin. The format is ASCII
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text with keys and values separated by an '=' character and each key and value
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pair separated by a carriage return. Comments are demarked with a '#' character.
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For an example, see Pd_Gain.pdv.
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-Keys-
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CHANNELS = <integer>
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Number of audio input and output channels. Tested with 2 and 4.
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Should work with larger values.
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PDPATH = <string>
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Path to the installation directory of pure-data program.
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(example : PDPATH = C:/Program Files (x86)/pd-0.47-1/ )
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If this line is not specified, for compatibility with older version, the program will first
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look for pd.exe in <host_exec_dir>/pdvst/pd/bin.
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If there is not an existing pd installation in <host_exec_dir>/pdvst/, the program will then
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look for pd.exe in <VST_FOLDER>/.pd/
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MAIN = <string>
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The .pd file for Pd to open when the plugin is opened.
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ID = <string[4]>
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The 4-character unique ID for the VST plugin. This is required by VST and
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just needs to be a unique string of four characters.
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SYNTH = <TRUE/FALSE>
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Boolean value stating whether this plugin is an instrument (VSTi) or an effect.
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Both types of plugins can send/receive midi events.
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CUSTOMGUI = <TRUE/FALSE>
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Boolean value stating whether the Pd patch uses a custom GUI (e.g. GrIPD).
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DEBUG = <TRUE/FALSE>
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Boolean value stating whether to display the Pd GUI when the plugin is opened.
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PARAMETERS = <integer>
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Number of parameters the plugin uses (up to 128).
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NAMEPARAMETER<integer> = <string>
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Display name for parameters. Used when CUSTOMGUI is false or the VST host doesn't
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support custom editors.
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PROGRAM = <string>
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Declares a new VST program and sets the name (up to 128 programs can be declared)
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PARAMETER<integer> = <float>
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Defines the parameter values for the last declared program. <float> must be
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between 0 and 1 inclusive.
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# Pd/VST audio/midi Communication
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When the plugin is opened, the .pd patch file declared in the .pdv setup file's MAIN key
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will be opened.
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The Pd patch will receive its incoming audio stream from the adc~ object,
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and incoming MIDI data from the Pd objects notein, ctlin, and pgmin.
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Pd patches should output their audio stream to the dac~ object,
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and their midi stream to the noteout, ctlout, pgmout objects.
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REMARKS :
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* The midi out feature is still experimental and not fully tested. It should work when host uses ASIO driver, more erratic with mmio. Midi out note on/off have been tested, other midi messages untested but should work.
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* Inside puredata plugin, don't use "media/ASIO" or "media/standard" audio menu, you may crash pd & host.
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* You can continue to use "media/midi settings" menu to select input and output midi devices independently from host.
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# Pd/VST - further communications
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For purposes such as GUI interaction and VST automation, your patch may need to communicate
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further with the VST host. Special Pd send/receive symbols can be used in your Pd patch.
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For an example, see the pd-gain.pd file.
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* rvstparameter<integer> : Use this symbol to receive parameter values from the VST host. Values will be floats between 0 and 1 inclusive.
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* svstparameter<integer> : Use this symbol to send parameter values to the VST host. Values should be floats between 0 and 1 inclusive.
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* rvstopengui : Use this symbol to receive notification that the patch's GUI should be opened or closed. The value will be either 1 or 0.
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* rvstplugname : Use this symbol to receive plug & instance name from host
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* vstTimeInfo (play head information support) :
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vstTimeInfo.ppqPos, vstTimeInfo.tempo, vstTimeInfo.timeSigNumerator, vstTimeInfo.timeSigDenominator, vstTimeInfo.flags are experimental receivers for getting time infos from host. Names should change in the future.
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* EXPERIMENTAL
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guiName : use this symbol to send and signal to the host the name of the gui-extra window to embed (see Pd_Gain(gui) example).
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Note: for most VST hosts, parameters for VST instruments are recorded as sysex data, so be
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sure to disable any MIDI message filtering in the VST host.
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#CURRENT FEATURES
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* Windows x32 and x64 only
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* Support for embedding external gui window into host
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* multichannel audio in/out support
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* integrated vst midi-in, experimental midi-out
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* added play head information support (see examples)
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#TODO
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* optimize plugin loading
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* use of chunks for preset saving
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