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<H1><A ID="SECTION00840000000000000000"></A>
<A ID="sect4.polyphony"></A>
<BR>
Polyphony
</H1>
<P>
In music, the term
<A ID="4665"></A><I>polyphony</I>
is usually used to mean "more than one separate voices singing or playing at
different pitches one from another". When speaking of electronic musical
instruments we use the term to mean "maintaining several copies of some
process in parallel." We usually call each copy a "voice" in keeping with the
analogy, although the voices needn't be playing separately distinguishable
sounds.
<P>
In this language, a piano is a polyphonic instrument, with 88 "voices". Each
voice of the piano is normally capable of playing exactly one pitch. There
is never a question of which voice to use to play a note of a given pitch,
and no question, either, of playing several notes simultaneously at the
same pitch.
<P>
Many polyphonic electronic musical instruments take a more flexible approach
to voice management. Most software synthesis programs (like Csound) use
a dynamic voice allocation scheme, so that, in effect, a new voice is
created for every note in the score. In systems such as Max or Pd, which are
oriented toward real-time interactive use, a
<A ID="4667"></A><I>voice bank</I> is allocated in advance, and the work to be done (playing
notes, or whatever) is distributed among the voices in the bank.
<P>
<DIV ALIGN="CENTER"><A ID="fig04.08"></A><A ID="4671"></A>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure 4.8:</STRONG>
A voice bank for polyphonic synthesis.</CAPTION>
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<P>
This is diagrammed in Figure <A HREF="#fig04.08">4.8</A>, where the several voices each
produce one output signal, which are all added to make the total output of the
voice bank. Frequently the individual voices will need several
separate outputs; for instance, they might output several channels so that
they may be panned individually; or they might have individual effect
sends so that each may have its own send level.
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<ADDRESS>
Miller Puckette
2006-12-30
</ADDRESS>
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