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<H1><A ID="SECTION00830000000000000000"></A>
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<BR>
Continuous and discontinuous control changes
</H1>
<P>
Synthesis algorithms vary widely in their ability to deal with discontinuously
changing controls. Until now in this chapter we have assumed that controls
must change continuously, and the ADSR envelope generator turns out
to be ideally suited for such controls. It may even happen that
the maximum amplitude of a note is less than the current value of the amplitude
of its predecessor (using the same generator) and the ADSR envelope will simply
ramp down (instead of up) to the new value for an attack.
<P>
This isn't necessarily desirable, however, in situations where an envelope
generator is in charge of some aspect of timbre: perhaps, for example, we don't
want the sharpness of a note to decrease during the attack to a milder one, but
rather to jump to a much lower value so as always to be able to rise during the
attack.
<P>
This situation also can arise with pitch envelopes: it may be desirable to
slide pitch from one note to the next, or it may be desirable that the pitch
trajectory of each note start anew at a point independent of the previous
sound.
<P>
Two situations arise when we wish to make discontinuous changes to synthesis
parameters: either we can simply make them without disruption (for instance,
making a discontinuous change in pitch); or else we can't, such as a change in
a wavetable index (which makes a discontinuous change in the output). There
are even parameters that can't <I>possibly</I> be changed continuously; for
example, a selection among a collection of wavetables. In general,
discontinuously changing the phase of an oscillator or the amplitude of a
signal will cause an audible artifact, but phase increments (such as pitches)
may jump without bad results.
<P>
In those cases where a parameter change can't be made continuously for one
reason or another, there are at least two strategies for making the change
cleanly:
<I>muting</I> and <I>switch-and-ramp</I>.
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<ADDRESS>
Miller Puckette
2006-12-30
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