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<H2><A ID="SECTION0011104000000000000000">
Order of execution and lower limits on delay times</A>
</H2>
<P>
When using delays (as well as other state-sharing tilde objects in Pd), the
order in which the writing and and reading operations are
done can affect the outcome of the computation. Although the tilde objects
in a patch may have a complicated topology of audio connections, in reality
Pd executes them all in a sequential order, one after the other, to compute
each block of audio output. This linear order is guaranteed to be compatible
with the audio interconnections, in the sense that no tilde object's computation
is done until all its inputs, for that same block, have been computed.
<P>
Figure <A HREF="#fig07.26">7.26</A> shows two examples of tilde object topologies and their
translation into a sequence of computation. In part (a) there are four
tilde objects, and because of the connections, the object <TT>a~</TT> must
produce its output before either of <TT>b~</TT> or <TT>c~</TT> can run;
and
both of those in turn are used in the computation of <TT>d~</TT>. So the
possible orderings of these four objects are "a-b-c-d" and
"a-c-b-d". These
two orderings will have exactly the same result unless the computation of
<TT>b~</TT> and <TT>c~</TT> somehow affect each other's output (as
delay operations might, for example).
<P>
<DIV ALIGN="CENTER"><A ID="fig07.26"></A><A ID="8233"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 7.26:</STRONG>
Order of execution of tilde objects in Pd: (a), an acyclic network.
The objects may be executed in either the order "a-b-c-d" or "a-c-b-d". In
part (b), there is a cycle, and there is thus no compatible linear ordering of
the objects because each one would need to be run before the other.</CAPTION>
<TR><TD><IMG
WIDTH="273" HEIGHT="155" BORDER="0"
SRC="img827.png"
ALT="\begin{figure}\psfig{file=figs/fig07.26.ps}\end{figure}"></TD></TR>
</TABLE>
</DIV>
<P>
Part (b) of the figure shows a cycle of tilde objects. This network cannot
be sorted into a compatible sequential order, since each of <TT>a~</TT> and
<TT>b~</TT> requires the other's output to be computed first. In general,
a sequential ordering of the tilde objects is possible if and only if there
are no cycles anywhere in the network of tilde objects and their audio
signal interconnections. Pd reports an error when such a cycle appears.
(Note that the situation for <I>control</I> interconnections between objects
is more complicated and flexible; see the Pd documentation for details.)
<P>
To see the effect of the order of computation on a
<TT>delwrite~</TT>/<TT>delread~</TT> pair, we can write explicitly the input
and output signals in the two possible orders, with the minimum possible
delay. If the write operation comes first, at a block starting at sample
number <IMG
WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img3.png"
ALT="$N$">, the operation can be written as:
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
x[N], \ldots, x[N+B-1] \longrightarrow \fbox{\texttt{delwrite\~}}
\end{displaymath}
-->
<IMG
WIDTH="279" HEIGHT="29" BORDER="0"
SRC="img828.png"
ALT="\begin{displaymath}
x[N], \ldots, x[N+B-1] \longrightarrow \fbox{\texttt{delwrite\~}}
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
where <IMG
WIDTH="16" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img311.png"
ALT="$B$"> is the block size (as in Section <A HREF="node42.html#sect3.control">3.2</A>).
Having put those particular samples into the delay line, a following
<TT>delread~</TT> is able to read the same values out:
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
\fbox{\texttt{delread\~}} \longrightarrow x[N], \ldots, x[N+B-1]
\end{displaymath}
-->
<IMG
WIDTH="270" HEIGHT="29" BORDER="0"
SRC="img829.png"
ALT="\begin{displaymath}
\fbox{\texttt{delread\~}} \longrightarrow x[N], \ldots, x[N+B-1]
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
<P>
On the other hand, suppose the <TT>delread~</TT> object comes before the
<TT>delwrite~</TT>. Then the samples <!-- MATH
$x[N], \ldots, x[N+B-1]$
-->
<IMG
WIDTH="163" HEIGHT="32" ALIGN="MIDDLE" BORDER="0"
SRC="img830.png"
ALT="$x[N], \ldots, x[N+B-1]$"> have not
yet been stored in the delay line, so the most recent samples that
may be read belong to the previous block:
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
\fbox{\texttt{delread\~}} \longrightarrow x[N-B], \ldots, x[N-1]
\end{displaymath}
-->
<IMG
WIDTH="270" HEIGHT="29" BORDER="0"
SRC="img831.png"
ALT="\begin{displaymath}
\fbox{\texttt{delread\~}} \longrightarrow x[N-B], \ldots, x[N-1]
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
x[N], \ldots, x[N+B-1] \longrightarrow \fbox{\texttt{delwrite\~}}
\end{displaymath}
-->
<IMG
WIDTH="279" HEIGHT="29" BORDER="0"
SRC="img828.png"
ALT="\begin{displaymath}
x[N], \ldots, x[N+B-1] \longrightarrow \fbox{\texttt{delwrite\~}}
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
Here the minimum delay we can possibly obtain is the block size <IMG
WIDTH="16" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img311.png"
ALT="$B$">. So the
minimum delay is either <IMG
WIDTH="11" HEIGHT="13" ALIGN="BOTTOM" BORDER="0"
SRC="img179.png"
ALT="$0$"> or <IMG
WIDTH="16" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img311.png"
ALT="$B$">, depending on the order in which the
<TT>delread~</TT> and <TT>delwrite~</TT>objects are sorted into a sequence of
execution.
<P>
Looking back at the patches of Figures <A HREF="node118.html#fig07.24">7.24</A> and <A HREF="node119.html#fig07.25">7.25</A>, which
both feature recirculating delays, the <TT>delread~</TT> or <TT>vd~</TT> object must be placed
earlier in the sequence than the <TT>delwrite~</TT> object. This is true of any
design in which a delay's output is fed back into its input. The minimum
possible delay is <IMG
WIDTH="16" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img311.png"
ALT="$B$"> samples. For a (typical) sample rate of 44100 Hertz and
block size of 64 samples, this comes to 1.45 milliseconds. This might not
sound at first like a very important restriction. But if you are trying to tune
a recirculating comb filter to a specific pitch, the highest you can get only
comes to about 690 Hertz. To get shorter recirculating delays you must increase
the sample rate or decrease the block size.
<P>
Example G04.control.blocksize.pd (Figure <A HREF="#fig07.27">7.27</A>) shows how the block size can be
controlled in Pd using
a new object:
<P>
<DIV ALIGN="CENTER"><A ID="fig07.27"></A><A ID="8407"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 7.27:</STRONG>
A patch using block size control to lower the loop delay below
the normal 64 samples: (a) the main patch; (b) the "delay-writer" subpatch
with a <TT>block~</TT> object and a recirculating delay network.</CAPTION>
<TR><TD><IMG
WIDTH="558" HEIGHT="252" BORDER="0"
SRC="img832.png"
ALT="\begin{figure}\psfig{file=figs/fig07.27.ps}\end{figure}"></TD></TR>
</TABLE>
</DIV>
<P>
<BR><!-- MATH
$\fbox{ \texttt{block\~}}$
-->
<IMG
WIDTH="69" HEIGHT="39" ALIGN="MIDDLE" BORDER="0"
SRC="img833.png"
ALT="\fbox{ \texttt{block\~}}">,
<BR><!-- MATH
$\fbox{ \texttt{switch\~}}$
-->
<IMG
WIDTH="78" HEIGHT="39" ALIGN="MIDDLE" BORDER="0"
SRC="img834.png"
ALT="\fbox{ \texttt{switch\~}}">:
<A ID="8427"></A><A ID="8428"></A>Set the local block size of the patch window the object sits in. Block sizes
are normally powers of two. The <TT>switch~</TT> object, in addition, can be used to
turn audio computation within the window on and off, using control messages.
Additional creation arguments can set the local sample rate and specify
overlapping computations (demonstrated in Chapter <A HREF="node163.html#chapter-fft">9</A>).
<P>
In part (a) of the figure (the main patch), a rectangular pulse is sent
to the <TT>pd delay-writer</TT> subpatch, whose output is then returned to the
main patch. Part (b) shows the contents of the subpatch,
which sends the pulses into
a recirculating delay. The <TT>block~</TT> object specifies that, in this
subpatch, signal computation uses a block size (<IMG
WIDTH="16" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img311.png"
ALT="$B$">) of only one. So the
minimum achievable delay is one sample instead of the default 64.
<P>
Putting a pulse (or other excitation signal) into a recirculating comb filter
to make a pitch is sometimes called
<A ID="8260"></A><I>Karplus-Strong synthesis</I>,
having been described in a paper by them [<A
HREF="node202.html#r-karplus83">KS83</A>], although the idea
seems to be older. It shows up for example in Paul Lansky's 1979 piece,
<I>Six Fantasies on a Poem by Thomas Campion</I>.
<P>
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<ADDRESS>
Miller Puckette
2006-12-30
</ADDRESS>
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