replace '<A NAME=' with '<A ID='

This commit is contained in:
2022-04-12 23:32:40 -03:00
parent 19822c017f
commit 2f20b9ef0d
202 changed files with 5110 additions and 5110 deletions

View File

@@ -30,45 +30,45 @@ original version by: Nikos Drakos, CBLU, University of Leeds
<BODY >
<!--Navigation Panel-->
<A NAME="tex2html1092"
<A ID="tex2html1092"
HREF="node38.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="next.png"></A>
<A NAME="tex2html1086"
<A ID="tex2html1086"
HREF="node32.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="up.png"></A>
<A NAME="tex2html1080"
<A ID="tex2html1080"
HREF="node36.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="prev.png"></A>
<A NAME="tex2html1088"
<A ID="tex2html1088"
HREF="node4.html">
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents"
SRC="contents.png"></A>
<A NAME="tex2html1090"
<A ID="tex2html1090"
HREF="node201.html">
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index"
SRC="index.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html1093"
<B> Next:</B> <A ID="tex2html1093"
HREF="node38.html">Automatic read point precession</A>
<B> Up:</B> <A NAME="tex2html1087"
<B> Up:</B> <A ID="tex2html1087"
HREF="node32.html">Examples</A>
<B> Previous:</B> <A NAME="tex2html1081"
<B> Previous:</B> <A ID="tex2html1081"
HREF="node36.html">Looping samplers</A>
&nbsp; <B> <A NAME="tex2html1089"
&nbsp; <B> <A ID="tex2html1089"
HREF="node4.html">Contents</A></B>
&nbsp; <B> <A NAME="tex2html1091"
&nbsp; <B> <A ID="tex2html1091"
HREF="node201.html">Index</A></B>
<BR>
<BR>
<!--End of Navigation Panel-->
<H2><A NAME="SECTION00665000000000000000">
<H2><A ID="SECTION00665000000000000000">
Overlapping sample looper</A>
</H2>
<A NAME="sect2.example.overlap"></A>
<A ID="sect2.example.overlap"></A>
<P>
As described in Section <A HREF="node29.html#sect2.enveloping">2.3</A>, it is sometimes desirable to
use two or more overlapping looping samplers to produce a reasonably continuous
@@ -80,7 +80,7 @@ other. New object classes are:
<P>
<DIV ALIGN="CENTER"><A NAME="fig02.16"></A><A NAME="2466"></A>
<DIV ALIGN="CENTER"><A ID="fig02.16"></A><A ID="2466"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.16:</STRONG>
(a) two overlapped looping samplers (B10.sampler.overlap.pd); (b) the
@@ -100,7 +100,7 @@ same, but with a phasor-controlled read point (B11.sampler.rockafella.pd).</CAPT
WIDTH="87" HEIGHT="41" ALIGN="MIDDLE" BORDER="0"
SRC="img286.png"
ALT="\fbox{ $\mathrm{loadbang}$\ }">:
<A NAME="2561"></A>output a "bang" message on load. This is used in this patch to make sure the
<A ID="2561"></A>output a "bang" message on load. This is used in this patch to make sure the
division of transposition by chunk size will have a valid transposition factor
in case "chunk size" is moused on first.
@@ -112,7 +112,7 @@ in case "chunk size" is moused on first.
WIDTH="55" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img287.png"
ALT="\fbox{ $\mathrm{expr}$\ }">:
<A NAME="2562"></A>evaluate mathematical expressions. Variables appear as $f1, $f2, and so on,
<A ID="2562"></A>evaluate mathematical expressions. Variables appear as $f1, $f2, and so on,
corresponding to the object's inlets. Arithmetic operations are allowed,
with parentheses for grouping, and many library functions are supplied,
such as exponentiation, which shows up in this example as "pow" (the
@@ -126,7 +126,7 @@ power function).
WIDTH="65" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img288.png"
ALT="\fbox{$\mathrm{wrap}\sim$}">:
<A NAME="2563"></A>wrap to the interval from 0 to 1. So, for instance, 1.2 becomes 0.2; 0.5
<A ID="2563"></A>wrap to the interval from 0 to 1. So, for instance, 1.2 becomes 0.2; 0.5
remains unchanged; and -0.6 goes to 0.4.
<P>
@@ -158,7 +158,7 @@ remains unchanged; and -0.6 goes to 0.4.
WIDTH="47" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img292.png"
ALT="\fbox{ $\mathrm{r}\sim$\ }">:
<A NAME="2564"></A><A NAME="2565"></A><A NAME="2566"></A><A NAME="2567"></A>signal versions of <TT>send</TT> and <TT>receive</TT>. An audio
<A ID="2564"></A><A ID="2565"></A><A ID="2566"></A><A ID="2567"></A>signal versions of <TT>send</TT> and <TT>receive</TT>. An audio
signal sent to a <TT>send~</TT> object appears at the outlets of any and
all <TT>receive~</TT> objects of the same name. Unlike
<TT>send</TT> and <TT>receive</TT>, you may not have more than one
@@ -183,36 +183,36 @@ results of the two copies are added for output.
<P>
<HR>
<!--Navigation Panel-->
<A NAME="tex2html1092"
<A ID="tex2html1092"
HREF="node38.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="next.png"></A>
<A NAME="tex2html1086"
<A ID="tex2html1086"
HREF="node32.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="up.png"></A>
<A NAME="tex2html1080"
<A ID="tex2html1080"
HREF="node36.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="prev.png"></A>
<A NAME="tex2html1088"
<A ID="tex2html1088"
HREF="node4.html">
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents"
SRC="contents.png"></A>
<A NAME="tex2html1090"
<A ID="tex2html1090"
HREF="node201.html">
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index"
SRC="index.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html1093"
<B> Next:</B> <A ID="tex2html1093"
HREF="node38.html">Automatic read point precession</A>
<B> Up:</B> <A NAME="tex2html1087"
<B> Up:</B> <A ID="tex2html1087"
HREF="node32.html">Examples</A>
<B> Previous:</B> <A NAME="tex2html1081"
<B> Previous:</B> <A ID="tex2html1081"
HREF="node36.html">Looping samplers</A>
&nbsp; <B> <A NAME="tex2html1089"
&nbsp; <B> <A ID="tex2html1089"
HREF="node4.html">Contents</A></B>
&nbsp; <B> <A NAME="tex2html1091"
&nbsp; <B> <A ID="tex2html1091"
HREF="node201.html">Index</A></B>
<!--End of Navigation Panel-->
<ADDRESS>