replace '<A NAME=' with '<A ID='
This commit is contained in:
54
node37.html
54
node37.html
@@ -30,45 +30,45 @@ original version by: Nikos Drakos, CBLU, University of Leeds
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<BODY >
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<!--Navigation Panel-->
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<A NAME="tex2html1092"
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<A ID="tex2html1092"
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HREF="node38.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
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SRC="next.png"></A>
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<A NAME="tex2html1086"
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<A ID="tex2html1086"
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HREF="node32.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
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SRC="up.png"></A>
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<A NAME="tex2html1080"
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<A ID="tex2html1080"
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HREF="node36.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
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SRC="prev.png"></A>
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<A NAME="tex2html1088"
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<A ID="tex2html1088"
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HREF="node4.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents"
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SRC="contents.png"></A>
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<A NAME="tex2html1090"
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<A ID="tex2html1090"
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HREF="node201.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index"
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SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1093"
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<B> Next:</B> <A ID="tex2html1093"
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HREF="node38.html">Automatic read point precession</A>
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<B> Up:</B> <A NAME="tex2html1087"
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<B> Up:</B> <A ID="tex2html1087"
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HREF="node32.html">Examples</A>
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<B> Previous:</B> <A NAME="tex2html1081"
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<B> Previous:</B> <A ID="tex2html1081"
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HREF="node36.html">Looping samplers</A>
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<B> <A NAME="tex2html1089"
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<B> <A ID="tex2html1089"
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HREF="node4.html">Contents</A></B>
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<B> <A NAME="tex2html1091"
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<B> <A ID="tex2html1091"
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HREF="node201.html">Index</A></B>
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<BR>
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<BR>
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<!--End of Navigation Panel-->
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<H2><A NAME="SECTION00665000000000000000">
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<H2><A ID="SECTION00665000000000000000">
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Overlapping sample looper</A>
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</H2>
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<A NAME="sect2.example.overlap"></A>
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<A ID="sect2.example.overlap"></A>
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<P>
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As described in Section <A HREF="node29.html#sect2.enveloping">2.3</A>, it is sometimes desirable to
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use two or more overlapping looping samplers to produce a reasonably continuous
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@@ -80,7 +80,7 @@ other. New object classes are:
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<P>
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<DIV ALIGN="CENTER"><A NAME="fig02.16"></A><A NAME="2466"></A>
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<DIV ALIGN="CENTER"><A ID="fig02.16"></A><A ID="2466"></A>
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<TABLE>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.16:</STRONG>
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(a) two overlapped looping samplers (B10.sampler.overlap.pd); (b) the
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@@ -100,7 +100,7 @@ same, but with a phasor-controlled read point (B11.sampler.rockafella.pd).</CAPT
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WIDTH="87" HEIGHT="41" ALIGN="MIDDLE" BORDER="0"
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SRC="img286.png"
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ALT="\fbox{ $\mathrm{loadbang}$\ }">:
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<A NAME="2561"></A>output a "bang" message on load. This is used in this patch to make sure the
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<A ID="2561"></A>output a "bang" message on load. This is used in this patch to make sure the
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division of transposition by chunk size will have a valid transposition factor
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in case "chunk size" is moused on first.
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@@ -112,7 +112,7 @@ in case "chunk size" is moused on first.
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WIDTH="55" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
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SRC="img287.png"
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ALT="\fbox{ $\mathrm{expr}$\ }">:
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<A NAME="2562"></A>evaluate mathematical expressions. Variables appear as $f1, $f2, and so on,
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<A ID="2562"></A>evaluate mathematical expressions. Variables appear as $f1, $f2, and so on,
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corresponding to the object's inlets. Arithmetic operations are allowed,
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with parentheses for grouping, and many library functions are supplied,
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such as exponentiation, which shows up in this example as "pow" (the
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@@ -126,7 +126,7 @@ power function).
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WIDTH="65" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
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SRC="img288.png"
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ALT="\fbox{$\mathrm{wrap}\sim$}">:
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<A NAME="2563"></A>wrap to the interval from 0 to 1. So, for instance, 1.2 becomes 0.2; 0.5
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<A ID="2563"></A>wrap to the interval from 0 to 1. So, for instance, 1.2 becomes 0.2; 0.5
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remains unchanged; and -0.6 goes to 0.4.
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<P>
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@@ -158,7 +158,7 @@ remains unchanged; and -0.6 goes to 0.4.
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WIDTH="47" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
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SRC="img292.png"
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ALT="\fbox{ $\mathrm{r}\sim$\ }">:
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<A NAME="2564"></A><A NAME="2565"></A><A NAME="2566"></A><A NAME="2567"></A>signal versions of <TT>send</TT> and <TT>receive</TT>. An audio
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<A ID="2564"></A><A ID="2565"></A><A ID="2566"></A><A ID="2567"></A>signal versions of <TT>send</TT> and <TT>receive</TT>. An audio
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signal sent to a <TT>send~</TT> object appears at the outlets of any and
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all <TT>receive~</TT> objects of the same name. Unlike
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<TT>send</TT> and <TT>receive</TT>, you may not have more than one
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@@ -183,36 +183,36 @@ results of the two copies are added for output.
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<P>
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<HR>
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<!--Navigation Panel-->
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<A NAME="tex2html1092"
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<A ID="tex2html1092"
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HREF="node38.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
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SRC="next.png"></A>
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<A NAME="tex2html1086"
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<A ID="tex2html1086"
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HREF="node32.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
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SRC="up.png"></A>
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<A NAME="tex2html1080"
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<A ID="tex2html1080"
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HREF="node36.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
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SRC="prev.png"></A>
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<A NAME="tex2html1088"
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<A ID="tex2html1088"
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HREF="node4.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents"
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SRC="contents.png"></A>
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<A NAME="tex2html1090"
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<A ID="tex2html1090"
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HREF="node201.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index"
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SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1093"
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<B> Next:</B> <A ID="tex2html1093"
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HREF="node38.html">Automatic read point precession</A>
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<B> Up:</B> <A NAME="tex2html1087"
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<B> Up:</B> <A ID="tex2html1087"
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HREF="node32.html">Examples</A>
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<B> Previous:</B> <A NAME="tex2html1081"
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<B> Previous:</B> <A ID="tex2html1081"
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HREF="node36.html">Looping samplers</A>
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<B> <A NAME="tex2html1089"
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<B> <A ID="tex2html1089"
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HREF="node4.html">Contents</A></B>
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<B> <A NAME="tex2html1091"
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<B> <A ID="tex2html1091"
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HREF="node201.html">Index</A></B>
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<!--End of Navigation Panel-->
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<ADDRESS>
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