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<H1><A NAME="SECTION00770000000000000000"></A>
<A NAME="sect3.analog"></A>
<BR>
Audio signals as control
</H1>
<P>
From the tradition of analog synthesis comes an elegant, old-fashioned approach
to control problems that can be used as an alternative to the control
streams we have been concerned with so far in this chapter. Instead, or
in addition to using control streams, we can use audio signals themselves to
control the production of other audio signals. Two specific techniques from
analog synthesis lend themselves well to this treatment: analog sequencing
and sample-and-hold.
<P>
The analog sequencer [<A
HREF="node202.html#r-strange72">Str95</A>, pp. 70-79]
[<A
HREF="node202.html#r-chamberlin80">Cha80</A>, pp. 93,304-308]
was often used to set off a regularly or semi-regularly
repeating sequence of sounds. The sequencer itself typically put out a
repeating sequence of voltages, along with a trigger signal which pulsed at
each transition between voltages. One used the voltages for pitches or
timbral parameters, and the trigger to control one or more envelope generators.
Getting looped sequences of predetermined values in digital audio practice is
as simple as sending a <TT>phasor~</TT> object into a non-interpolating table
lookup. If you want, say, four values in the sequence, scale the
<TT>phasor~</TT> output to take values from 0 to <IMG
WIDTH="60" HEIGHT="13" ALIGN="BOTTOM" BORDER="0"
SRC="img332.png"
ALT="$3.999\ldots$"> so that the
first fourth of the cycle reads point 0 of the table and so on.
<P>
<DIV ALIGN="CENTER"><A NAME="fig03.08"></A><A NAME="3656"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.8:</STRONG>
Multiplying and wrapping a sawtooth wave to generate a higher
frequency.</CAPTION>
<TR><TD><IMG
WIDTH="585" HEIGHT="515" BORDER="0"
SRC="img333.png"
ALT="\begin{figure}\psfig{file=figs/fig03.08.ps}\end{figure}"></TD></TR>
</TABLE>
</DIV>
<P>
To get repeated triggering, the first step is to synthesize another sawtooth
that runs in synchrony with the <TT>phasor~</TT> output but four times
as fast. This is done using a variant of the technique of Figure
<A HREF="node29.html#fig02.08">2.8</A>, in which we used an adder and a wraparound operator to get
a desired phase shift. Figure <A HREF="#fig03.08">3.8</A> shows the effect of multiplying
a sawtooth wave by an integer, then wrapping around to get a sawtooth at
a multiple of the original frequency.
<P>
From there is is easy to get to a repeated envelope shape by wavetable lookup
for example (using an interpolating table lookup this time, unlike the
sequence voltages). All the waveform generation and altering techniques
used for making pitched sounds can also be brought to use here.
<P>
The other standard control technique from analog synthesizer control is the
sample and hold unit [<A
HREF="node202.html#r-strange72">Str95</A>, pp. 80-83]
[<A
HREF="node202.html#r-chamberlin80">Cha80</A>, p. 92]. This takes an incoming signal, picks out certain
instantaneous values from it, and ``freezes" those values for its output. The
particular values to pick out are selected by a secondary, ``trigger" input.
At points in time specified by the trigger input a new, single value is taken
from the primary input and is output continuously until the next time point,
when it is replaced by a new value of the primary input.
<P>
<DIV ALIGN="CENTER"><A NAME="fig03.09"></A><A NAME="3665"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.9:</STRONG>
Sample and hold (``S/H"), using falling edges of the trigger signal.</CAPTION>
<TR><TD><IMG
WIDTH="535" HEIGHT="416" BORDER="0"
SRC="img334.png"
ALT="\begin{figure}\psfig{file=figs/fig03.09.ps}\end{figure}"></TD></TR>
</TABLE>
</DIV>
<P>
In digital audio it is often useful to sample a new value on falling edges
of the trigger signal, i.e., whenever the current value
of the trigger signal is smaller than its previous value, as shown in
Figure <A HREF="#fig03.09">3.9</A>. This is especially convenient for
use with a sawtooth trigger, when we wish to sample signals in
synchrony with an oscillator-driven process. Pd's sample and hold object
was previously introduced in the context of sampling
(Example B08.sampler.nodoppler.pd, Page <A HREF="node36.html#fig02.15"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/local/share/lib/latex2html/icons/crossref.png"></A>).
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<ADDRESS>
Miller Puckette
2006-12-30
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