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<H2><A NAME="SECTION00666000000000000000">
Automatic read point precession</A>
</H2>
<P>
Example B11.sampler.rockafella.pd, shown in part (b) of Figure <A HREF="node37.html#fig02.16">2.16</A>, adapts the ideas
shown above to a situation where the read point is computed automatically.
Here we precess the read-point through the sample in a loop, permitting us
to speed up or slow down the playback independently of the transposition.
<P>
This example addresses a weakness of the preceding one, which is that, if the
relative precession speed is anywhere near one (i.e., the natural speed of
listening to the recorded wavetable), and if there is not much transposition
either, it becomes preferable to use larger grains and lower the frequency of
repetition accordingly (keeping the product constant to achieve the desired
transposition.) However, if the grain size is allowed to get large, it is no
longer convenient to quantize control changes at phase wrappings, because
they might be too far apart to allow for a reasonable response time to control
changes.
<P>
In this patch we remove the <TT>samphold~</TT> object that had controlled
the read point (but we leave in the one for chunk size which is much harder
to change in mid-loop). Instead, we use the (known) rate of precession of the
read point to correct the sawtooth frequency, so that we maintain the desired
transposition. It turns out that, when transposition factor and precession
are close to each other (so that we are nearly doing the same thing as simple
speed change) the frequency will drop to a value close to zero, so we will
have increased the naturalness of the result at the same time.
<P>
In this patch we switch from managing read points, chunk sizes, etc., in
samples and use seconds instead, converting to samples (and shifting by
one) only just before the <TT>tabread4~</TT> object.
The wavetable holds one second of sound, and we'll assume here that the
nominal chunk size will not exceed 0.1 second, so that we can safely let
the read point range from 0 to 0.9; the ``real" chunk size will vary, and
can become quite large, because of the moving read pointer.
<P>
The precession
control sets the frequency of a phasor of amplitude 0.9, and therefore the
precession must be multiplied by 0.9 to set the frequency of the phasor (so
that, for a precession of one for instance, the amplitude and frequency of
the read point are both 0.9, so that the slope, equal to amplitude over
frequency, is one). The output of this is named ``read-pt" as before, and
is used by both copies of the wavetable reader.
<P>
The precession <IMG
WIDTH="11" HEIGHT="29" ALIGN="MIDDLE" BORDER="0"
SRC="img57.png"
ALT="$p$"> and the chunk size <IMG
WIDTH="10" HEIGHT="13" ALIGN="BOTTOM" BORDER="0"
SRC="img293.png"
ALT="$c$"> being known, and if we denote
the frequency of the upper (original) <TT>phasor~</TT> by <IMG
WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
SRC="img112.png"
ALT="$f$">, the transposition factor is given by:
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
t = p + cf
\end{displaymath}
-->
<IMG
WIDTH="71" HEIGHT="27" BORDER="0"
SRC="img294.png"
ALT="\begin{displaymath}
t = p + cf
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
and solving for <IMG
WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0"
SRC="img112.png"
ALT="$f$"> gives:
<BR><P></P>
<DIV ALIGN="CENTER">
<!-- MATH
\begin{displaymath}
f = {{t - p} \over c} = {{{{2 ^ {h/12}}} - p} \over c}
\end{displaymath}
-->
<IMG
WIDTH="153" HEIGHT="42" BORDER="0"
SRC="img295.png"
ALT="\begin{displaymath}
f = {{t - p} \over c} = {{{{2 ^ {h/12}}} - p} \over c}
\end{displaymath}">
</DIV>
<BR CLEAR="ALL">
<P></P>
where <IMG
WIDTH="12" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
SRC="img194.png"
ALT="$h$"> is the desired transposition in half-steps. This is the formula
used in the <TT>expr</TT> object.
<P>
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<ADDRESS>
Miller Puckette
2006-12-30
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