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<H2><A NAME="SECTION00595000000000000000">
Conversion between frequency and pitch</A>
</H2>
<P>
Example A06.frequency.pd&nbsp; (Figure <A HREF="#fig01.13">1.13</A>) shows Pd's object for converting
pitch to frequency units (<TT>mtof</TT>, meaning ``MIDI to frequency") and its
inverse <TT>ftom</TT>. We also introduce two other object classes,
<TT>send</TT> and <TT>receive</TT>.
<P>
<DIV ALIGN="CENTER"><A NAME="fig01.13"></A><A NAME="1296"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 1.13:</STRONG>
Conversion between pitch and frequency in A06.frequency.pd.</CAPTION>
<TR><TD><IMG
WIDTH="566" HEIGHT="180" BORDER="0"
SRC="img153.png"
ALT="\begin{figure}\psfig{file=figs/fig01.13.ps}\end{figure}"></TD></TR>
</TABLE>
</DIV>
<P>
<BR><!-- MATH
$\fbox{ $ \mathrm{mtof} $}$
-->
<IMG
WIDTH="52" HEIGHT="41" ALIGN="MIDDLE" BORDER="0"
SRC="img154.png"
ALT="\fbox{ $ \mathrm{mtof} $}">, <!-- MATH
$\fbox{ $ \mathrm{ftom} $}$
-->
<IMG
WIDTH="51" HEIGHT="41" ALIGN="MIDDLE" BORDER="0"
SRC="img155.png"
ALT="\fbox{ $ \mathrm{ftom} $}">:
<A NAME="1405"></A><A NAME="1406"></A>convert MIDI pitch to frequency units according to the
Pitch/Frequency Conversion Formulas (Page <A HREF="node11.html#eq-pitchmidi"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/local/share/lib/latex2html/icons/crossref.png"></A>). Inputs
and outputs are messages (``tilde" equivalents of the two also exist,
although like <TT>dbtorms~</TT> they're expensive in CPU time).
The <TT>ftom</TT> object's output is -1500
if the input is zero or negative; and likewise, if you give <TT>mtof</TT> -1500 or lower it outputs zero.
<P>
<BR><!-- MATH
$\fbox{ $ \mathrm{receive} $}$
-->
<IMG
WIDTH="66" HEIGHT="40" ALIGN="MIDDLE" BORDER="0"
SRC="img156.png"
ALT="\fbox{ $ \mathrm{receive} $}">, <!-- MATH
$\fbox{ $ \mathrm{r} $}$
-->
<IMG
WIDTH="25" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img157.png"
ALT="\fbox{ $ \mathrm{r} $}">:
<A NAME="1407"></A><A NAME="1408"></A>Receive messages non-locally.
The <TT>receive</TT> object, which may be abbreviated as ``<TT>r</TT>",
waits for non-local messages to be sent by a <TT>send</TT> object (described below)
or
by a message box using redirection (the ``;" feature discussed in the
earlier example, A01.sinewave.pd). The argument (such as ``frequency" and ``pitch"
in this example) is the name to which messages are sent. Multiple
<TT>receive</TT> objects may share the same name, in which case any message
sent to that name will go to all of them.
<P>
<BR><!-- MATH
$\fbox{ $\mathrm{send}$}$
-->
<IMG
WIDTH="50" HEIGHT="41" ALIGN="MIDDLE" BORDER="0"
SRC="img158.png"
ALT="\fbox{ $\mathrm{send}$}">, <!-- MATH
$\fbox{ $\mathrm{s}$\ }$
-->
<IMG
WIDTH="31" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img159.png"
ALT="\fbox{ $\mathrm{s}$\ }">:
<A NAME="1409"></A><A NAME="1410"></A>The <TT>send</TT> object, which may be abbreviated as ``<TT>s</TT>", directs
messages to <TT>receive</TT> objects.
<P>
Two new properties of number boxes are used here. Earlier we've used them
as controls or as displays; here, the two number boxes each function as both.
If a number box gets a number in its inlet, it not only displays the number
but also repeats the number to its output. However, a number box may also be sent
a ``set" message, such as ``set 55" for example. This would set the value
of the number box to 55 (and display it) but not cause the output that would
result from the simple ``55" message. In this case, numbers coming from the
two <TT>receive</TT> objects are formatted (using message boxes) to read ``set 55" instead
of just ``55", and so on. (The special word ``$1" is replaced by the
incoming number.) This is done because otherwise we would have an infinite
loop: frequency would change pitch which would change frequency and so on
forever, or at least until something broke.
<P>
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<ADDRESS>
Miller Puckette
2006-12-30
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