154 lines
5.7 KiB
HTML
154 lines
5.7 KiB
HTML
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<TITLE>About the Software Examples</TITLE>
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<BR>
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<B> Next:</B> <A NAME="tex2html764"
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HREF="node16.html">Quick Introduction to Pd</A>
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<B> Up:</B> <A NAME="tex2html758"
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HREF="node7.html">Sinusoids, amplitude and frequency</A>
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<B> Previous:</B> <A NAME="tex2html752"
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HREF="node14.html">Periodic Signals</A>
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<B> <A NAME="tex2html760"
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HREF="node4.html">Contents</A></B>
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<B> <A NAME="tex2html762"
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HREF="node201.html">Index</A></B>
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<BR>
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<!--End of Navigation Panel-->
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<H1><A NAME="SECTION00580000000000000000">
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About the Software Examples</A>
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</H1>
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<P>
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The examples for this book use Pure Data (Pd), and to
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understand them you will have to learn at least something about Pd itself.
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Pd is an environment for quickly realizing computer music applications,
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primarily intended for live music performances. Pd can
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be used for other media as well, but we won't go into that here.
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<P>
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Several other patchable audio DSP environments exist besides Pd. The most
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widely used one is certainly Barry Vercoe's Csound [<A
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HREF="node202.html#r-boulanger00">Bou00</A>], which
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differs from Pd in being text-based (not GUI-based). This is an advantage in
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some respects and a disadvantage in others. Csound is better adapted than Pd
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for batch processing and it handles polyphony much better than Pd does. On the
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other hand, Pd has a better developed real-time control structure than Csound.
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Genealogically, Csound belongs to the so-called Music N languages
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[<A
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HREF="node202.html#r-mathews69">Mat69</A>, pp.115-172].
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<P>
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Another open-source alternative in wide use is James McCartney's SuperCollider,
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which is also more text oriented than Pd, but like Pd is explicitly designed
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for real-time use. SuperCollider has powerful linguistic constructs which make
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it a more suitable tool than Csound for tasks like writing loops or maintaining
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complex data structures.
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<P>
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Finally, Pd has a widely-used sibling, Cycling74's commercial program
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Max/MSP (the others named here are all open source). Both beginners and
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system managers running multi-user, multi-purpose computer labs will find
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Max/MSP better supported and documented than Pd. It's possible to take
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knowledge of Pd and apply it in Max/MSP and vice versa, and even to port
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patches from one to the other, but the two aren't truly compatible.
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<P>
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<BR><HR>
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<!--Table of Child-Links-->
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL>
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<LI><A NAME="tex2html765"
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HREF="node16.html">Quick Introduction to Pd</A>
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<LI><A NAME="tex2html766"
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HREF="node17.html">How to find and run the examples</A>
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</UL>
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<!--End of Table of Child-Links-->
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<!--Navigation Panel-->
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<A NAME="tex2html763"
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HREF="node16.html">
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SRC="file:/usr/local/share/lib/latex2html/icons/next.png"></A>
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HREF="node7.html">
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SRC="file:/usr/local/share/lib/latex2html/icons/up.png"></A>
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<A NAME="tex2html751"
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HREF="node14.html">
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HREF="node4.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents"
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SRC="file:/usr/local/share/lib/latex2html/icons/contents.png"></A>
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<A NAME="tex2html761"
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HREF="node201.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index"
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SRC="file:/usr/local/share/lib/latex2html/icons/index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html764"
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HREF="node16.html">Quick Introduction to Pd</A>
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<B> Up:</B> <A NAME="tex2html758"
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HREF="node7.html">Sinusoids, amplitude and frequency</A>
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<B> Previous:</B> <A NAME="tex2html752"
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HREF="node14.html">Periodic Signals</A>
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<B> <A NAME="tex2html760"
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HREF="node4.html">Contents</A></B>
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<B> <A NAME="tex2html762"
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HREF="node201.html">Index</A></B>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Miller Puckette
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2006-12-30
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</ADDRESS>
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</HTML>
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