<!DOCTYPE html> <!--Converted with LaTeX2HTML 2002-2-1 (1.71) original version by: Nikos Drakos, CBLU, University of Leeds * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan * with significant contributions from: Jens Lippmann, Marek Rouchal, Martin Wilck and others --> <HTML> <HEAD> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <TITLE>Sinusoids, amplitude and frequency</TITLE> <META NAME="description" CONTENT="Sinusoids, amplitude and frequency"> <META NAME="keywords" CONTENT="book"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global"> <META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> <META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> <LINK REL="STYLESHEET" HREF="book.css"> <LINK REL="next" HREF="node26.html"> <LINK REL="previous" HREF="node6.html"> <LINK REL="up" HREF="book.html"> <LINK REL="next" HREF="node8.html"> </HEAD> <BODY > <!--Navigation Panel--> <A NAME="tex2html633" HREF="node8.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> <A NAME="tex2html627" HREF="book.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> <A NAME="tex2html621" HREF="node6.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A> <A NAME="tex2html629" HREF="node4.html"> <IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A> <A NAME="tex2html631" HREF="node201.html"> <IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A> <BR> <B> Next:</B> <A NAME="tex2html634" HREF="node8.html">Measures of Amplitude</A> <B> Up:</B> <A NAME="tex2html628" HREF="book.html">book</A> <B> Previous:</B> <A NAME="tex2html622" HREF="node6.html">Preface</A> <B> <A NAME="tex2html630" HREF="node4.html">Contents</A></B> <B> <A NAME="tex2html632" HREF="node201.html">Index</A></B> <BR> <BR> <!--End of Navigation Panel--> <H1><A NAME="SECTION00500000000000000000"> Sinusoids, amplitude and frequency</A> </H1> <P> Electronic music is usually made using a computer, by synthesizing or processing <A NAME="1011"></A><A NAME="1012"></A><A NAME="1013"></A><EM>digital audio signals</EM>. These are sequences of numbers, <P> <BR><P></P> <DIV ALIGN="CENTER"> <!-- MATH \begin{displaymath} ..., x[n-1], x[n], x[n+1], ... \end{displaymath} --> <IMG WIDTH="189" HEIGHT="28" BORDER="0" SRC="img74.png" ALT="\begin{displaymath} ..., x[n-1], x[n], x[n+1], ... \end{displaymath}"> </DIV> <BR CLEAR="ALL"> <P></P> where the index <IMG WIDTH="13" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img75.png" ALT="$n$">, called the <A NAME="1015"></A><I>sample number</I>, may range over some or all the integers. A single number in the sequence is called a <I>sample</I>. An example of a digital audio signal is the <I>Sinusoid</I>: <A NAME="eq-realsinusoid"></A> <BR><P></P> <DIV ALIGN="CENTER"> <!-- MATH \begin{displaymath} x[n] = a \cos (\omega n + \phi ) \end{displaymath} --> <IMG WIDTH="140" HEIGHT="28" BORDER="0" SRC="img76.png" ALT="\begin{displaymath} x[n] = a \cos (\omega n + \phi ) \end{displaymath}"> </DIV> <BR CLEAR="ALL"> <P></P> where <IMG WIDTH="11" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img4.png" ALT="$a$"> is the <A NAME="1020"></A><EM>amplitude</EM>, <IMG WIDTH="14" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img27.png" ALT="$\omega $"> is the <A NAME="1022"></A><EM>angular frequency</EM>, and <IMG WIDTH="13" HEIGHT="30" ALIGN="MIDDLE" BORDER="0" SRC="img77.png" ALT="$\phi$"> is the initial <EM>phase</EM>. The phase is a function of the sample number <IMG WIDTH="13" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img75.png" ALT="$n$">, equal to <!-- MATH $\omega n + \phi$ --> <IMG WIDTH="52" HEIGHT="30" ALIGN="MIDDLE" BORDER="0" SRC="img78.png" ALT="$\omega n + \phi$">. The initial phase is the phase at the zeroth sample (<IMG WIDTH="42" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img79.png" ALT="$n=0$">). <P> Figure <A HREF="#fig01.01">1.1</A> (part a) shows a sinusoid graphically. The horizontal axis shows successive values of <IMG WIDTH="13" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img75.png" ALT="$n$"> and the vertical axis shows the corresponding values of <IMG WIDTH="31" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img80.png" ALT="$x[n]$">. The graph is drawn in such a way as to emphasize the sampled nature of the signal. Alternatively, we could draw it more simply as a continuous curve (part b). The upper drawing is the most faithful representation of the (digital audio) sinusoid, whereas the lower one can be considered an idealization of it. <P> <DIV ALIGN="CENTER"><A NAME="fig01.01"></A><A NAME="1028"></A> <TABLE> <CAPTION ALIGN="BOTTOM"><STRONG>Figure 1.1:</STRONG> A digital audio signal, showing its discrete-time nature (part a), and idealized as a continuous function (part b). This signal is a (real-valued) sinusoid, fifty points long, with amplitude 1, angular frequency 0.24, and initial phase zero.</CAPTION> <TR><TD><IMG WIDTH="439" HEIGHT="336" BORDER="0" SRC="img81.png" ALT="\begin{figure}\psfig{file=figs/fig01.01.ps}\end{figure}"></TD></TR> </TABLE> </DIV> <P> Sinusoids play a key role in audio processing because, if you shift one of them left or right by any number of samples, you get another one. This makes it easy to calculate the effect of all sorts of operations on sinusoids. Our ears use this same special property to help us parse incoming sounds, which is why sinusoids, and combinations of sinusoids, can be used to achieve many musical effects. <P> Digital audio signals do not have any intrinsic relationship with time, but to listen to them we must choose a <A NAME="1031"></A><I>sample rate</I>, usually given the variable name <IMG WIDTH="15" HEIGHT="14" ALIGN="BOTTOM" BORDER="0" SRC="img36.png" ALT="$R$">, which is the number of samples that fit into a second. The time <IMG WIDTH="9" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img82.png" ALT="$t$"> is related to the sample number <IMG WIDTH="13" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img75.png" ALT="$n$"> by <IMG WIDTH="52" HEIGHT="14" ALIGN="BOTTOM" BORDER="0" SRC="img83.png" ALT="$Rt = n$">, or <IMG WIDTH="60" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img84.png" ALT="$t = n/R$">. A sinusoidal signal with angular frequency <IMG WIDTH="14" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img27.png" ALT="$\omega $"> has a real-time frequency equal to <BR><P></P> <DIV ALIGN="CENTER"> <!-- MATH \begin{displaymath} f = {{\omega R} \over {2 \pi}} \end{displaymath} --> <IMG WIDTH="55" HEIGHT="39" BORDER="0" SRC="img85.png" ALT="\begin{displaymath} f = {{\omega R} \over {2 \pi}} \end{displaymath}"> </DIV> <BR CLEAR="ALL"> <P></P> in Hertz (i.e., cycles per second), because a cycle is <IMG WIDTH="21" HEIGHT="13" ALIGN="BOTTOM" BORDER="0" SRC="img16.png" ALT="$2\pi $"> radians and a second is <IMG WIDTH="15" HEIGHT="14" ALIGN="BOTTOM" BORDER="0" SRC="img36.png" ALT="$R$"> samples. <P> A real-world audio signal's amplitude might be expressed as a time-varying voltage or air pressure, but the samples of a digital audio signal are unitless numbers. We'll casually assume here that there is ample numerical accuracy so that we can ignore round-off errors, and that the numerical format is unlimited in range, so that samples may take any value we wish. However, most digital audio hardware works only over a fixed range of input and output values, most often between -1 and 1. Modern digital audio processing software usually uses a floating-point representation for signals. This allows us to use whatever units are most convenient for any given task, as long as the final audio output is within the hardware's range [<A HREF="node202.html#r-mathews69">Mat69</A>, pp. 4-10]. <P> <BR><HR> <!--Table of Child-Links--> <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> <UL> <LI><A NAME="tex2html635" HREF="node8.html">Measures of Amplitude</A> <LI><A NAME="tex2html636" HREF="node9.html">Units of Amplitude</A> <LI><A NAME="tex2html637" HREF="node10.html">Controlling Amplitude</A> <LI><A NAME="tex2html638" HREF="node11.html">Frequency</A> <LI><A NAME="tex2html639" HREF="node12.html">Synthesizing a sinusoid</A> <LI><A NAME="tex2html640" HREF="node13.html">Superposing Signals</A> <LI><A NAME="tex2html641" HREF="node14.html">Periodic Signals</A> <LI><A NAME="tex2html642" HREF="node15.html">About the Software Examples</A> <UL> <LI><A NAME="tex2html643" HREF="node16.html">Quick Introduction to Pd</A> <LI><A NAME="tex2html644" HREF="node17.html">How to find and run the examples</A> </UL> <BR> <LI><A NAME="tex2html645" HREF="node18.html">Examples</A> <UL> <LI><A NAME="tex2html646" HREF="node19.html">Constant amplitude scaler</A> <LI><A NAME="tex2html647" HREF="node20.html">Amplitude control in decibels</A> <LI><A NAME="tex2html648" HREF="node21.html">Smoothed amplitude control with an envelope generator</A> <LI><A NAME="tex2html649" HREF="node22.html">Major triad</A> <LI><A NAME="tex2html650" HREF="node23.html">Conversion between frequency and pitch</A> <LI><A NAME="tex2html651" HREF="node24.html">More additive synthesis</A> </UL> <BR> <LI><A NAME="tex2html652" HREF="node25.html">Exercises</A> </UL> <!--End of Table of Child-Links--> <HR> <!--Navigation Panel--> <A NAME="tex2html633" HREF="node8.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> <A NAME="tex2html627" HREF="book.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> <A NAME="tex2html621" HREF="node6.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A> <A NAME="tex2html629" HREF="node4.html"> <IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A> <A NAME="tex2html631" HREF="node201.html"> <IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A> <BR> <B> Next:</B> <A NAME="tex2html634" HREF="node8.html">Measures of Amplitude</A> <B> Up:</B> <A NAME="tex2html628" HREF="book.html">book</A> <B> Previous:</B> <A NAME="tex2html622" HREF="node6.html">Preface</A> <B> <A NAME="tex2html630" HREF="node4.html">Contents</A></B> <B> <A NAME="tex2html632" HREF="node201.html">Index</A></B> <!--End of Navigation Panel--> <ADDRESS> Miller Puckette 2006-12-30 </ADDRESS> </BODY> </HTML>